Splatoon 2 Ink Battles Guide to help you learn all about different game modes, gear customization, Splatfest event, along with some general tips to help you with online competitive matches.
Splatoon 2 Ink Battles are basically online competitive matches that are always available in Inkopolis Square. It doesn’t matter whether or not you’ve rescued the Great Zapfish, you can always get started with the Ink Battles by entering the Deca Tower. Before you jump in, I suggest going through this Splatoon 2 Ink Battles Guide once as it contains everything you need to know about these online competitive matches.
Splatoon 2 Ink Battles Guide
In our Splatoon 2 Ink Battles Guide, we’ve detailed everything you need to know about different game modes, gear customization, Splatfest event, along with some general tips to help you with online competitive matches.
Splatoon 2 Ink Battles
Getting Started with Ink Battles
After entering the Deca Tower, you’ll be greeted with a screen containing several details. In this section of the guide, I’ve broken down these little details:
It’s your Character Level. You level up by participating in Ink Battles & earning Battle Points. The bar next to your Character Level shows the amount of Battle Points you require to reach the next level. The level cap in Splatoon 2 is Level 50.
Gold is required to buy weapons, clothes, shoes, & headgear. You earn Gold the same way you earn Battle Points. Even the ratio between Gold & Battle Points is same. For example, if you earn 50 Battle Points after a match, you’ll also earn 50 Gold.
Super Sea Snails
Super Sea Snails are required to reroll Sub Abilities on your clothes, shoes, & headgear. You earn them during Splatfest Events & by leveling up past Level 30. To reroll Sub Abilities, simply visit Murch in the game.
You earn & lose points based on whether you win or lose with a specific weapon. Winning always awards +1 point & losing takes away points based on the current rank.
This shows the current game mode i.e. Turf War, Splat Zones, Rainmaker, or Tower Control. You can use this in-game section to see a brief summary of the mode’s rules. Alternatively, you can continue to read the guide & learn everything you need to know about them.
This shows a list of all available stages. You can also enter one of the stages in Recon Mode to strategize & get a feel of the stage before the start of a match.
This allows you to participate in one of five battles i.e. Regular Battle, Private Battle, Ranked Battle, League Battle, & Regular Battle with Friends.
Splatoon 2 Ink Battles
Now that we’ve the basics out of the way, let us talk about different types of Ink Battles. Unlike the original Splatoon, there are four game modes available for online competitive matches i.e. Turf War, Splat Zones, Rainmaker, & Tower Control. This section of our Splatoon 2 Ink Battles Guide provides an overview of these four game modes:
In this 3 minutes long game mode, your job is to spread more ink than the opposing team. It’s important to note that only horizontal surfaces count. You can also ink vertical surfaces but only as a mean to travel. The team with the most coverage at the end of 3 minutes wins the game mode.
In this 5 minutes long game mode, you need to control Splat Zones by covering them in your team’s ink. To control a Splat Zone, you need to ensure that your team’s ink covers a majority of a Splat Zone. After controlling all the Splat Zones on a stage, a 100-to-0 countdown starts. You must ensure that the countdown reaches 0 to secure a win.
If you control all the Splat Zones & the opposing team takes away the control, your team incurs a time penalty. If neither team manages to take the countdown all the way to 0, the team that gets the closest wins it all. You can also enter overtime but that’s a rare case.
In this 5 minutes long game mode, you’re required to carry the Rainmaker to the capture-point near the opposing team’s base. At the start of a match, the Rainmaker is placed at the center of the stage & is protected by a bubble. Both teams must reach it as quickly as possible & pop the protective bubble before grabbing it.
It’s important to note that anyone in the match can grab the Rainmaker despite of which team popped the protective bubble. Rainmaker is basically a weapon that can fire an explosive round after it’s fully charged. While it’s equipped by a player, the Rainmaker is visible to every player in the match unless the carrier is travelling in his/her team’s ink. To win the Rainmaker game mode, you need coordination, teamplay, & communication.
If neither team manages to carry the Rainmaker to the capture-point, the team that gets it as closest as possible wins it all.
This game mode starts with a tower at the center of the stage. You basically need to control the tower by inking its sides & reaching the top of it to move towards the capture-point near the opposing team’s base. The tower always takes a pre-determined route & usually stops at 2-3 checkpoints. Do note that the tower travels faster if it’s inhibited by more than one player.
Whenever the tower stops at a checkpoint, be prepared to defend it & avoid the opposing team from taking its control. Like Rainmaker, you should never let the tower deep into your base because if neither team manages to get it at the capture-point, the team that manages to get it to the closest point wins it all.
Splatfest is an event that occasionally happens in Splatoon 2. Before Splatfest starts, you’re asked to vote for one of the two teams to represent in Turf War battles. After a Splatfest has started, you’ll not be able to participate in Ranked Battles or Regular Battles. One important thing to note is that you won’t be able to participate in the festival unless you vote for a team.
Moreover, do note that during the Splatfest Event, your character’s clothing is replaced by a Splatfest T-shirt which can’t be changed throughout the event. Once the event ends, the T-shirt is automatically removed from your inventory.
You earn Splatfest Points by participating & winning matches. Winning a match nets you 4 Splatfest Points which is on top of participation bonus that is dictated by how much BP’s worth of ground you cover in ink during a match. You can earn maximum of 6 Splatfest Points per match if you win & cover at least 400 BP’s worth of ground during the match. Here’s a general overview of Splatfest Titles & Rewards.
Key: Rank – Splatfest Points Needed – Winning Team SSS – Losing Team SSS
- Fanboy/Fangirl – 0 – 3 – 2
- Fiend – 10 – 5 – 3
- Defender – 25 – 9 – 7
- Champion – 50 – 16 – 13
- King/Queen – 99 – 24 – 21
At the end of Splatfest event, you’re awarded with Super Sea Snails depending on your performance during the event.
Tired of grinding Ink Battles? Make sure to take some time out to visit the Square & see everything it has to offer.
Spend your hard-earning Gold at Galleria to buy new weapons, clothes, shoes, & headgear. The shops in the Inkopolis Square continue to rotate their stock so make sure to check regularly.
You can visit Judd to receive some advice regarding the Ink Battles & to receive a Super Sea Snails by leveling past Level 30. Judd is also tied to your Fresh Meter which has four ranks i.e. Dry, Raw, Fresh, & SUPERFRESH. Depending on your performance, you can gain or lose ranks which affect bonus BP received at the end of a match.
You can also visit Murch in order to customize your gear. Murch cannot only add an additional Sub Ability slot to your gear but can also reroll a pre-set Sub Ability. Do note that you’ll need Super Sea Snails to do so. In addition to rerolling, Murch can also scrub Sub Abilities & present them to you as Ability Chunks.
After you get 10 Ability Chunk of the same type, you can apply the corresponding ability to a selected piece of gear. For instance, if you’ve 10 Swim Speed Up ACs, you can add Swim Speed Up a selected piece of gear. You can also apply the same ability to the same piece of gear but at increased prices.
This is all we’ve in our Splatoon 2 Ink Battles Guide. If there’s anything else you’d like to add, let us know in the comments section below!