Skull And Bones is an ambitious naval warfare game from Ubisoft and gamers are excited about the game. The game is partly inspired by Assassin’s Creed’s naval battles and it is also developed by the same developer who worked on naval battles in Assassin’s Creed III and Black Flag. However, the game is quite different from it and is actually a new IP.
Speaking with Gamespot, Ubisoft Singapore managing director Olivier de Rotalier and Ubisoft CEO Yves Guillemot talked about Skull And Bones, how the idea of the game came to be and why it is a new IP instead of being a part of Assassin’s Creed universe.
According to Rotalier, “After Assassin’s Creed IV: Black Flag, [we wanted] to stay in the pirate fantasy and to make it bigger and stronger”. He added that the studio created a prototype and it was a lot of fun and “probably quite far from what Assassin’s Creed want to do at the time” and then it was decided to make it a separate game instead of making it part of Assassin’s Creed universe.
Guillemot added that making the game a new IP gives the team more freedom to do what it wants with the game saying “We didn’t want the limits–creating a new IP gives you the chance to do whatever you want. It’s a way to get more freedom”.
Also, Ubisoft has confirmed that Skull And Bones will feature a full narrative based single-player campaign and also added that it will not be something that players will find aside of multilayer but, will be a full experience in which players will encounter iconic characters.
Skull And Bones is in Development at Ubisoft and is scheduled to arrive in 2018 for PC, Xbox One, PlayStation 4, Xbox One X and PS4 Pro.