Sony Bend Studio, the developers behind the upcoming post-apocalyptic PS4 exclusive game, Days Gone, have revealed that they have a separate team that only works on the teased “Dynamic Events” in the game, as those events are highly important to the open world design of Days Gone.
While talking about this dedicated team of dynamic event designers, Darren Chisum, the senior programmer at Bend Studio said
We have a dedicated team at Bend Studio that’s making these kind of events and creating ways to place them around the world, depending on where the player is, what level they are, and what they’re doing. It’s not always going to be humans, it’s not always going to be Freakers – it’s sometimes going to be both, or animals might get involved.
How they interact with each other depends on how the world is looking at the time. The time of day impacts the population of the Freakers out in the world, and the awareness of the Marauders.
Considering the game also has a day and night cycle, these Days Gone dynamic events will also take that into account resulting in unique encounters pretty much every time when players are in the world of Days Gone.
Chisum also mentioned that these Days Gone dynamic events will be somewhat like events from an RPG as they will take into account the player’s character level which also confirms that Days Gone will have some sort of a character progression and leveling system to stay alive in the zombie infested world.
Days Gone currently doesn’t have a fixed release date although a potential release date might have been leaked. Players are put in the shoes of Deacon, played by Sam Witwer, a former bounty hunter who now lives on the road, two years after a global pandemic.
The game was originally revealed at E3 2016 and had new gameplay at E3 2017. Just a few days ago, Sony released an alternate playthrough of the same mission which was showcased at E3 this year, highlighting the replayability and longevity of the game.