Over the past few weeks, the community has been discussing whether or not the new Crash Bandicoot remaster is harder than the original game. After alot of speculations and discussing on social media, we finally have an official answer.
According to Crash Bandicoot developer Vicarious Visions, the game is indeed more difficult compared to the original series. Fans have been discussing this for the past three weeks, wondering why it feels different. The confirmation may finally put their minds at ease, no, you are not bad at Crash suddenly; the game is just harder now. One of the major changes fans noticed is to the jumping mechanics which are the roots of the problem.
Kevin Kelly, editorial manager of Activision gave a more in-depth explanation the whole matter.
We carefully considered the choice to unify the design of these games, for example, how save and bonus rounds work, so that players could have a cohesive experience across all three games in the Crash Bandicoot™ N. Sane Trilogy.
The reason for that is because we want the best experience for all players, and Crash’s handling falls into this category. We spent a lot of time studying the three titles and chose the handling from Crash Bandicoot™ 3: Warped as our Trilogy’s starting point; it represented the most improved and modern approach as it gives players the most control.
There are subtle differences such as you fall more quickly upon release of the X button than you did in the original first game. Vicarious Visions used a different playable character collision system for Crash Bandicoot remaster. There is actually glitch in the game that may help players beat the hardest level but that the title is deliberately created to be harder.
The community is showing high numbers of engagement with Crash Bandicoot which is allowing Activision to consider more games in the series. Let’s see if they are going to be harder.