Insomniac Sheds More Light On Spider-Man World Size, Denies Downgrade Since Initial E3 2016 Reveal
Answering fan questions on Twitter recently, the official Insomniac Games account touched upon the subject of graphics downgrade especially concerning their upcoming Spider-Man game.
Insomniac’s Spider-Man game was originally revealed at E3 2016 as an exclusive for PS4 and saying that it looked amazing would be putting it mildly.
However, the second dose of gameplay which players received during E3 2017 left a somewhat mediocre impression on a lot of people. Not only did the gameplay look like a QTE filled Arkham series clone but a lot of people started talking about a visual downgrade.
Insomniac has denied that there was any graphics downgrade to the game and the visual quality is still the same from the original reveal.
Ever since the release of the first Watch Dogs, gamers have been keeping a keen eye on the visual quality of game reveals and then subsequent gameplay footage to keep track of all the downgrades. While developers might claim there was no downgrade, more than often it does end up being true after some careful analysis of gameplay footage.
Considering it’s an open world game, it is natural that gamers would be curious about the map size especially in comparison to some of the recent RPG titles like Witcher 3 and Mass Effect.
While Insomniac couldn’t compare the size of New York City to Witcher 3’s game world, they did, however, confirm that the world is at least 4 times that of their previous open world game, Sunset Overdrive.
The company also touched a bit on one of their highly popular but dead franchise, Spyro and whether in this age of remasters, a remaster of any Spyro game can be expected or not.
Sadly, Insomniac could not confirm this as according to them the decision lied with Activision and even if a remaster did happen, Insomniac will probably not work on it similar to how Naughty Dog did not work on the remastered Crash Bandicoot trilogy.