Ubisoft is looking to change things up a bit in Far Cry franchise starting with the upcoming Far Cry 5. While these changes do have problems of their own but, overall the change is looking good and has been a subject of discussion since the game’s reveal. Now, Ubisoft has talked more about Far Cry 5 how it intends to break molds.
Speaking with Edge Magazine, game director Dan Hay talked about Far Cry 5 and how it is heartbreaking to leave out some features while developing games. He added that with Far Cry 5 the team is testing itself and is trying to break free of the molds.
When you build games, there are always those heartbreaking moments where you have to leave features on the cutting-room floor because you have to ship. But this is a game where we want to test ourselves. This is a game where we want to try and move some things around and break some molds.
I think games are really maturing to the point where you can tell great stories and, almost in the same vein as they do on television and in movies, put someone into an environment where you’re challenging them and telling them something unique – you’re giving them an experience that they can’t get anywhere else.
Also, Ubisoft has explained why the upcoming Far Cry is ditching mini-map and towers which were the major part of the previous entries in the franchise. According to lead writer, Drew Holmes, the reason towers and mini-map were removed from the game was to immerse players in the world rather than them staring at the mini map all the time.
Far Cry 5 is an open-world action adventure game in development at Ubisoft and is scheduled to launch on February 27, 2018, for PC, Xbox One and PlayStation 4.