Bungie is changing a lot of things in Destiny 2 like its new weapons system and locked loadout for certain activities. While Bungie is looking to make these changes to make the game more appealing but, the studio intends to retain the core of the game as the studio thinks it will not be the same game.
Speaking with Metro, executive producer David Allen talked about this very subject and how Bungie intends to retain the core of Destiny in the upcoming sequel while also making necessary changes.
I think there are core elements that are fundamental to Destiny, and if you think about… like I said, at its core it’s an action game. It’s a shooter and we want to make sure it continues to be a great shooter. And it’s a game where you have your character and build them up over time, and it’s a game where you have social interactions with other players, whether they’re soft social interactions where you’re just running across people in public spaces or it’s six-player competitive or competing in raids.
Those are the things that in my mind are fundamental to Destiny, and so you want to build up around those things, but you don’t want to change the core of the game or otherwise, it’s not Destiny.
Destiny is a first-person action shooter in development at Bungie and is scheduled to launch this fall for PC, Xbox One, and PlayStation 4.