Bungie is hard at work on the upcoming Destiny 2 as the studio intends to improve and upon everything that fans liked in the first game. Activision has acknowledged that there was an appetite for more Destiny content and now Bungie talks about the Destiny’s struggles and also revealed that Destiny 2 can be tough if players don’t pay attention.
Speaking with IGN, game director Luke Smith said that players will have to be very mindful of their gear and the activity they are about to embark on in Destiny 2. According to Smith, players will have to consider their loadout “at the pinnacle level of the game.”
If you think of your weapons and items as a golf bag, we want you to look into your golf bag before you start an activity and go, ‘Oh, what should we bring to this?.
For some of those activities, you’re going to be loadout-locked once you start which means you can’t change. The difficulty, certainly at the pinnacle level of the game, we tried to make a much tougher game.
Smith also talked about the struggles of Destiny saying that the game was “hard to enjoy” as the game failed to show players their actions mattered in the game. “Why am I doing this? Does it matter? Is it going somewhere? We didn’t do a good job answering those questions holistically. You want to feel like the game you’re playing has a sense of progression.”
Also, Bungie has revealed that players will be able to transfer their clans from Destiny to Destiny 2. Also, the class will support new features but, all of this will come at a cost.
Destiny 2 is a first-person action shooter in development at Bungie and is scheduled to launch this fall for PC, Xbox One, and PlayStation 4.