Cho’Gath is about to become an even greater nightmare in League of Legends, being able to shred healthy opponents with quick successive vicious attacks.
The mechanics of Vorpal Spikes (E) have been completely changed on the Public Beta Environment (PBE) and seem to be set in stone for the next official update.
Currently, the Terror of the Void uses the ability to deal a small amount of damage in a cone to help in farming or wining trades in the early-game. It more or less loses meaning during the major skirmishes that take place later on in every match.
In the past, the community has often requested the developer to give the ability more purpose. Last month, the developer finally confirmed that it will be acting on the provided feedback.
By default, the ability will function the same. However, upon activation, Cho’Gath will deal bonus damage for the next three auto-attacks equal to the maximum health of the target. This scales with both Ability Power (AP) and the number of Feast (R) stacks.
Cho’Gath’s next 3 basic attacks launch spikes that deal 20 (+0) plus 4% of enemies’ maximum Health as magic damage and slow by 30% for 1.5 seconds, decaying over the duration.
Spikes deal an additional 0.5% of enemies’ maximum Health per Feast stack.
Spikes grow wider as Cho’Gath gains Feast stacks.
Take note that the ability has a cooldown of eight seconds at the start, but lowers by half when at the maximum rank. Cho’Gath can always decimate a squish enemy target with his ultimate. Now, he can move to a secondary target and chunk them down with his new improved ability.
In addition to the significant change, the champion is also being prepped to receive small buffs to his mana costs and damage on Rupture (Q) and Feral Scream (W). The changes should go live with Patch 7.14 for League of Legends later this month.