Middle-Earth: Shadow of War Ending Overcompensates For Previous Game

According to Monolith, the Middle-Earth: Shadow of War ending is going to greatly overcompensate for the ending of Middle-earth: Shadow of Mordor, which many gamers saw as a disappointment compared to its buildup. From what we’ve seen in its trailers, Shadow of War will be very different in that department.

Middle-earth: Shadow of Mordor billed itself on creating an army of orcs to take down Sauron from the inside, which was the primary reason for the branding system. However, once players got to the game’s climax and its final missions, they discovered that the ending was rather lackluster; instead of a small army of orcs, players were only able to take the five warchiefs they’d dominated to the final battle.

Those five warchiefs would then have to face off against a large number of orcs loyal to Sauron, along with a new group of warchiefs that apparently served as Sauron’s elite. This, coupled with a rather mediocre “final boss fight” with Sauron that was mostly composed of quick-time events, led the ending of an amazing game to be a letdown.

The Middle-Earth: Shadow of War ending, however, promises to be a lot bigger. Considering everything we’ve seen so far, with Talion leading armies of orcs to lay siege to fortresses in Mordor, the Gondorian city of Minas Ithil under siege, and more, we may end up with an extremely satisfying finale to the game this time around.

We don’t really know what the details of this ending might be, whether it’s Talion and Celebrimbor leading an enormous army in a siege of Sauron’s fortress of Barad-dur, a huge pitched battle where Talion and Sauron meet face to face, or something else, hopefully Monolith’s being truthful and the Shadow of War ending will be something worthy of Lord of the Rings.

Middle-Earth: Shadow of War will be releasing on Xbox One, Playstation 4, and PC on October 10.