Gran Turismo Sport will launch later this year and fans are eager to get their hands on the game. The hype for the game is through the roof and with Porsche deal ending with EA, the game will also feature Porsche cars. Now the Gran Turismo creator talks about the cars models and how they are superior compared to other racing sims.
Speaking with IGN, Polyphony Digital CEO Kazunori Yamauchi talked about the car models featured in Gran Turismo Sport and how they are superior to other racing sims in terms of attention to detail and also added that these car models will probably be used in the games that will come out on Sony’s next generation console.
The models that we use for Gran Turismo Sport now, these models will probably support generations of consoles beyond the PlayStation 4 and the PlayStation 4 Pro.
This level of data will probably carry us for the next 10 years or so, I think, because the level of precision of these models is unmatched anywhere in the world right now. The only models that are higher in quality to what we have here would be the CAD models coming straight from the manufacturers, which cannot be rendered in real-time, obviously.
For models that can be rendered in real-time, this really is the best data that you’ll find anywhere in the world.
Developer Polyphony Digital has also announced the PSVR support for Gran Turismo Sport, however, the game will not be fully playable in VR.
Polyphony Digital President Kazanori Yamauchi has confirmed that Gran Turismo Sport will not be fully playable in VR and will have VR Tour game mode instead. This means that players will probably not be able to race with the VR headset plugged in.
Gran Turismo Sport is an upcoming racing video game in development at Polyphony Digital and will launch sometime in 2017 exclusively for PlayStation 4.