Activision: There Was “Appetite For More” Destiny Content But Couldn’t Keep Up With The Demand
Destiny 2 is just a few months away from launch and Bungie intends to fix everything in the sequel that was not fit in the first game. The first Destiny was well received but, there were some areas in which the game was criticized. Now, Activision has spoken about what the game failed to do in the first place.
Speaking with Gameindustry, Activision Publishing CEO Eric Hirshberg talked about Destiny. According to Eric, the first game was well received but the game lacked in one area and it was the rolling out new content and the studio could not keep up with the demand for the new content for the game.
I have not been happy with the cadence [of new content]. We got a lot right with Destiny 1, but one of the things we didn’t do was keep up with the demand for new content. I feel like that, as great as [DLC packs] The Dark Below, House of Wolves, The Taken King, and Rise of Iron all are, clearly there was appetite for more.
However, this is not the first time that Activision has talked about Destiny content not being rolled out to cope with the demand. Back in November 2016, Eric Hirshberg noted during the company’s earning call that the devs could not keep up with the demand of content for the first game.
the incredible demand for Destiny content has somewhat outpaced our ability to deliver upon that demand, and going forward along with our partners at Bungie, have put together what we believe is a very smart approach that will allow us to deliver the steady stream of great content to keep our players engaged and keep our universe alive and growing in the wake of that sequel.
Let’s hope that Activision fulfills its promise of rolling out a steady stream of content to meet the players’ demands in the upcoming sequel launching this fall.
Destiny 2 is a first-person action shooter in development at Bungie and is scheduled to launch this fall for PC, Xbox One and PlayStation 4.
Source: Game Industry