Sledgehammer Games is bringing the Call of Duty franchise back to its roots with the upcoming Call of Duty: WWII. As the launch of the game is getting closer, devs have been revealing new details about the gameplay and more. However, there has always been one issue with the franchise’s multiplayer, which is the low server tick rate and
now Sledgehammer Games has revealed the Call of Duty: WWII server tick rate.
The tick rate is the number of times the servers sends and receives data to/from the game and traditionally Call of Duty games had low server tick rates even as low as 20 Hz. However, Sledgehammer Games will change that with Call of Duty: WWII server tick rate as the studio has revealed that it will be 60 Hz.
Studio head Michael Condrey confirmed in a recent Reddit AMA that Call of Duty: WWII server tick rate will be 60 Hz and the only thing that will be holding back the multiplayer experience will be the network bandwidth saying, “We update packets at 60 times per second in both directions when network bandwidth allows”.
Also, Activision has confirmed that the upcoming Call of Duty will not be coming to Switch. This would come as a disappointment to those who were hoping the game will launch for Switch.
Also, create-a-class system will be replaced with the Division system in Call of Duty: WWII. According to Glen Schofield, Divisions in Call of Duty: WWII will redefine how players become invested in the game’s multiplayer.
Call of Duty: WWII is a first-person action shooter in development at Sledgehammer Games and is scheduled to launch on November 3, 2017, for PC, Xbox One and PlayStation 4.