Hearthstone Rogue Quest Getting Nerfed, Jade Druid Also on the Chopping Board
Piling feedback from the community in the past months has finally convinced Blizzard to address the effectiveness of the Rogue’s quest card in Hearthstone.
With the release of Journey to Un’Goro, every class in the game received a unique quest card that offers gameplay altering rewards upon completion. “The Caverns Below” has since then been regarded as the most brutal of them, allowing Rogues to be done with the quest faster than the rest. In some cases, players can even complete the quest within the first couple of turns. In addition, it is also one of the most difficult quest cards to counter once matured.
The next patch will dial back on the quest by increasing the number of minions players need to play from four to five. According to the developer, it has been closely monitoring the overall gameplay of Rogues since the release of the latest expansion pack in April and believes that the suggested change is warranted for a more balanced play.
“The Caverns Below is uniquely powerful versus several slower, control-oriented decks and played often enough that it’s pushing those decks out of play,” said community manager Keganbe on the official forums. “This change should help expand the deck options available to players both now and after the release of the next expansion.”
Naturally, Rogue players are not too thrilled with the change. For the disgruntled lot, The Caverns Below will be eligible to be disenchanted for its full Arcade Dust value for a limited time when the next patch goes live.
During a live stream over the weekend, Blizzard confirmed that it has not forgotten about the Jade Druid deck. It is on the radar for slight adjustments but will have to wait until the release of the next expansion pack before the developer can start addressing complaints.
“We care a lot about the meta and how different decks are affected, and Jade Idol is a risky card because it’s very very good in the very late game,” said principle game designer Mike Donais. “The challenge is: Can that deck also deal with the early and mid-game decks? And it’s something that it’s sort of on the brink of. So we’re watching it.”