Ubisoft is changing a lot of thing in the Far Cry franchise with the upcoming Far Cry 5 like introducing full character customization and more. The game will also be ditching the mini-map and towers and now Ubisoft has explained the reason behind ditching the mini-map.
Speaking with Gamingbolt, Far Cry 5 lead writer Drew Holmes explained the reason behind ditching mini-map and towers, which were part of the previous Far Cry games. According to Holmes, the reason towers and mini-map were removed from the game was to immerse players in the world rather than them staring at the mini map all the time.
I think it’s because it helps increase exploration,” Holmes said. “I think in Far Cry 3 and Far Cry 4 you got into a rhythm of, ‘the only way that I can find out what to do in this area is to go climb a tower, hit a button and all of these things pop up.’ We really wanted to focus on exploration with a sense of, ‘I’m not sure what to do or where to go’.
The removal of the mini map was so you’re not staring at a little corner of your screen saying, ‘what’s new in the world?’. You’ve got to actually pay attention to the world and making sure that the art side is doing a good job of making sure there are good landmarks to orient yourself. That it becomes more of less the game guiding you on where to go, and more of you saying, ‘where do I want to go, what do I want to do today?
Also, Far Cry 5 will not support local co-op and players will only be able to play online co-op. Ubisoft co-op will only be playable through online and players will not be able to play co-op locally. However, no reason behind this decision was revealed hopefully Ubisoft might include local co-op in future.
Far Cry 5 is an open-world action adventure game in development at Ubisoft and is scheduled to launch on February 27, 2018, for PC, Xbox One and PlayStation 4.