Bungie: Destiny 2 Weapons System Was A “Tough Sell” For The Studio Internally
Destiny 2 is one of the most anticipated games to launch later this year and fans are excited about the game. With the upcoming game, Bungie intends to change a lot of things which including making the game more accessible and how Destiny 2 weapons system works. The change in weapons system has spawned lengthy conversations among gamers and Bungie has also admitted that it was a tough sell.
Speaking with Gamerant, Senior Gameplay Designer at Bungie, Jon Weisnewski, revealed that changing Destiny 2 Weapons System caused skepticism in the studio itself during the development of the game even the development leads were also skeptical about it.
The new weapon system […] was a tough sell. It was a bet that the Sandbox Team made, and there was a fair amount of healthy internal skepticism…from people like Luke Smith, the creative director of the project. And that’s a tough spot to be in. […] I remember over the period of a couple months, as the content was coming together—the audio was coming in, the effects were coming in, the artists were doing final passes on the guns. And people are playing it, and random people are coming up to me telling me stories about the things they are doing in the game. And then, Luke [Smith] is coming up out of a playtest being like ‘Oh my god, I have this combination of these perks, and it was awesome.
Destiny 2 has also been confirmed for Xbox One X, however, fans we disappointed with the game being locked at 30 FPS on the console. But, Bungie has explained the reason behind the FPS lock, According to Bungie, Destiny 2 uses CPU for a majority of its features which is the reason why the game is locked at 30 FPS.
Destiny 2 is a first-person action shooter in development at Bungie and is scheduled to launch this fall for PC, Xbox One and PlayStation 4.