Bob Roberts, a game designer for Monolith who’s currently working on Middle-earth: Shadow of War, has said that the team is hard at work optimizing the sequel to Middle-earth: Shadow of Mordor so that it can run on both the Playstation 4 Pro and the Xbox One X, without a hitch.
The Playstation 4 Pro and the Xbox One X are the upgraded versions of the regular Xbox One and Playstation 4, and so Shadow of War has to be able to run on them too. Thankfully there’s not going to be any downgrading for this game, unlike last generation.
Middle-earth: Shadow of Mordor came out in a transitionary period between last gen’s Playstation 3 and Xbox 360, and suffered heavily for it; the consoles couldn’t run the game properly, and the dev team had to take out multiple mechanics (including one of its major draws, the Nemesis system) to get it to run. Even then the games suffered frame rate issues and glitches.
Middle-earth: Shadow of War, however, apparently won’t have that kind of problem. According to Monolith, they’re still working on optimizing the premium versions of the game. While they can’t guarantee that the game will run in 4K, Roberts has said that the game still runs great on the Playstation 4 and Xbox One, enough that they can have hundreds of NPCs running around in epic battles while maintaining a solid 30 frames per second.
In fact, all that Monolith is doing for the Playstation 4 Pro and the Xbox One X is simply taking advantage of the better graphics of those consoles. While it’s likely the reason why the game was delayed to October, it still means that if you own one of those consoles you’ll likely be getting a better version.
Either way, Middle-earth: Shadow of War will be releasing on October 10 of this year for the Xbox One, Playstation 4, and PC.