Capcom gave us the first look at Monster Hunter World at Sony’s E3 press conference and fans are excited about the game. However, many were surprised by the fact that the game will launch for PC and consoles and will be skipping handheld given that recent entries in the Monster Hunter franchise were released on handhelds. Now, Capcom has explained the reason for skipping handhelds over consoles.
Speaking with Gamespot, producer Ryozo Tsujimoto explained why Capcom chose consoles over handhelds for their upcoming Monster Hunter World. According to Tsujimoto, it was the right time to bring the franchise to consoles as the current generation is dynamic and allows devs to showcase a much more dynamic world, realistic AI and more.
It was a good opportunity at this particular time because the current generation of technology is so powerful that it will allow us to express a much more dynamic, living world than we’ve ever been able to before. So when we had that concept in place, it seemed to make sense at this time to take advantage of home console hardware and bring Monster Hunter back to consoles. It’s going to let us have a lot more dynamism and monster behavior, more realistic AI, and complex interactions between monsters. Everything, the timing, just seemed to be right for us.
While the game will be taking advantage of the current generation of consoles but, Capcom has clarified that the gameplay will not be sacrificed to make it look pretty.
Monster Hunter World is scheduled to launch in 2018 for PC, Xbox One and PlayStaiton 4.