Another year, another FIFA game is coming our way. FIFA 18 is releasing later this year with some popular features as well as last’s year hit feature, The Journey. It will continue the story of Alex Hunter and as we know, to tell a story you need strong emotions conveyed by not only good writing, but facial and body animations as well.
According to producer Matt Prior, shifting FIFA to Frostbite makes it easier for the developers to create strong facial animations. The engine was previously used for Battlefield games and have evolved into a development tool for a wider variety of genres.
FIFA 18 animations need Frostbite to cover strong human emotions.
There’s a lot of knowledge sharing between teams [at EA] and that was part of the philosophy behind why we moved over to the Frostbite engine. If the whole company is working with this one thing then you’ve got a huge knowledge base to work from if a problem arises.
From a consumer standpoint that means we can be much more efficient when it comes to making games because all of that effort that’s already been poured into the backend is there for us to use. We can go straight into thinking about features that really affect the user experience. That helps us make better games and focus more on features for players rather than working out how to make the backend work
It is safe to say that at least FIFA 18 story mode won’t repeat the mistakes of BioWare’s Andromeda. Mass Effect Andromeda animations were a disaster, criticized and turned into a meme across the board.
FIFA 18 is releasing this year on PlayStation 4, Xbox One, and PC later this year. The title is also coming to Nintendo Switch but with some missing features.