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Exploration in God of War Has a Zelda-Like Approach To Discovery

Apparently, exploration in God of War is going to be taking a more Zelda-like approach to discovering new things, rather than the fairly linear corridors that the original games had in them. For instance, if you see a cracked wall, you can break it down and find a new area.

The Legend of Zelda games have become more and more focused on exploring across its increasingly large environments, particularly in The Legend of Zelda: Breath of the Wild, which brought an enormous map with plenty of things to do to include a smash hit launch title for the Nintendo Switch.

However, exploration in God of War seems like it’ll be a given anyway. The game’s E3 2016 reveal video showed off what appeared to be a fairly wide-open world that you can not only walk through, but travel enormous distances as you go through a wide variety of locations and, most likely, fight a large number of Norse deities.

The game got another trailer at E3 2017’s Playstation conference, which showed a variety of areas, monsters, and characters that lend credence to exploring a wide variety of areas. While the game may not be open world, the fact that we’ll be going to areas other than a single city or mountain is at least some welcome news.

While exploration in God of War may not reach the same sort of levels as The Legend of Zelda: Breath of the Wild (though the 2016 gameplay did lend at least some credence to a good bit of open-world exploration), we may not learn anything else about the game until late this year at the Playstation Experience.

God of War will be available exclusively for the Playstation 4 and Playstation 4 Pro sometime in early 2018, so at least there’s only a few months left until we can take control of Kratos again.