I couldn’t contain my happiness when Activision announced CoD’s departure from futuristic settings and decided to revisit World War II in the upcoming Call of Duty: WWII. It meant that the series would no longer incorporate mechanics including but not limited to wall-running, double-jumps, and slides. The classic Call of Duty action following the simple ‘boots on the ground’ formula was headed our way.
It is important to realize that the decision was not fueled by BF1’s popularity or IW’s unpopularity. From what I can tell, Sledgehammer Games began working on Call of Duty: WWII after Advanced Warfare.
After officially revealing it a few weeks ago, COD: WWII made an appearance at Sony’s E3 media briefing. The studio revealed the series’ iconic Multiplayer Mode and gave attendees a chance to see whether the series managed to redeem itself or not.
The Multiplayer Mode featured Team Deathmatch, Domination, and the War. Neither Team Deathmatch nor Domination need an introduction. War, on the other hand, is a new game mode that requires the entire team working as a unit to thwart the enemy.
The narrative-driven multiplayer experience lets players experience key WWII locations while completing objectives. As you might’ve picked up from the trailers, the game looks incredible. The maps leave a little left to be desired, weapons look decent, and the sound effects are not bad at all!
However, a couple of weapons sound as if they were laser-based that takes away the immersion that the Multiplayer Mode creates. Apart from this, I came across some people not particularly happy with the female announcer, but I didn’t find it to be a problem.
One of the most important issues that I have with the game is its small Time-to-Kill or TTK. Similar to Call of Duty: Ghosts, the player that fires first is likely to win the gunfight 95% of the time – unless he/she has abysmal aim.
I kind of hoped for a small reactionary room like we used to see in Call of Duty: Modern Warfare and Call of Duty: Black Ops. Maybe it has something to do with weapons being over-powered as of right now but since the game is still early in development, I sincerely hope that the issue will get fixed before the final release.
Scorestreaks are still there and include the likes of Recon Plane, Divebomber, Care Package, etc. You can also acquire a Flamethrower that can make you nigh impossible to stop.
Coming to weapons, there is no traditional Create-a-Class system. Instead, there are Infantry Divisions that contain Primary/Secondary weapons and other pieces of equipment. While waiting for the match to start, take your newly acquired weapon to the firing-range to test it out!
Overall, it is just Call of Duty that we adored and fell in love with. I, for one, am ecstatic to see the series go back to its roots and can’t wait to see more when Call of Duty: WWII launches on Nov. 03, 2017 for PC, Xbox One, Playstation 4, PS4 Pro, and Xbox One X.