The Splatoon 2 ranked modes will carry forward from the first installment in almost the same form and shape, accompanied by slight tweaks and adjustments. With Nintendo pushing the game for esports, it only makes sense to see the developer introduce a few changes that force players to bring a bit of skill to the playing field.
“Splat Zones” will feature the same base-rules and gameplay experience. The only difference will be in noticeable tweaks to the user-interface, which allows players to keep track of the status of the objective.
“Tower Control” is getting new deploy-able checkpoints that last for as long as eight seconds. The developer believes that the feature will help push competition and force players to play around varying scenarios. Teams may even come up with new strategies and huddle around checkpoints or save them for specific situations.
“Rainmaker” has changed its weapon to deliver a powerful explosive burst instead of the previous “chargeable tornado” style attack. Players will now be required to have a bit of skill and aim to make use of the weapon properly.
While the ranked modes have remained almost the smae, the maps will change with more frequency. In addition, the functionality of voice chat will lead to an enhanced experience over the original installment. Though, there are concerns surrounding the messy notion of a smartphone-based lobby system instead of a more feasible in-game setup.
Last month, Nintendo announced a Splatoon 2 World Inkling Invitational to take place at E3 2017. This will be the first international tournament for the game weeks before its official release in the following month. The Splatoon 2 World Inkling Invitational will take place on June 13, shortly after the company is done with its Treehouse announcements.
Splatoon 2 is scheduled to officially hit shelves on July 21 for the Nintendo Switch.