Legend Of Zelda: Breath Of The Wild launched earlier this year with great critical acclaim for its game design, combat and more. The game was sort of a soft reboot of the franchise that rebuilt it in something new and according to Nintendo, this game design will not only return for the sequel but will also become a standard in RPG development.
Speaking with GameRant, game director on Zelda: Breath Of The Wild, Hidemaro Fujibayashi, talked about the game design and said that there are still a lot of things that the devs are yet to explore in this new game design for the franchise.
We can’t really say much at the moment but there are lots of things in this current game design we still want to explore. If, as a result of that exploration, we feel positive we can provide our audience with new experiences it’s possible this design could become the standard.
Fujibayashi also talked about game’s villain, Ganon, and why Ganon does not have even a single line of dialogue unlike the previous games in the franchise. According to the director, Ganon’s intimidating form was enough to convey everything which led to exclusion of any lines of dialogue for Ganon.
Legend Of Zelda: Breath Of The Wild is an open-world action adventure game developed by Nintendo for Wii U and Nintendo Switch.