Here’s What Changed in Destiny 2 Stat System

By   /   May 31, 2017
Destiny 2 Subclasses

Destiny 2 has been getting a lot of attention since its gameplay reveal and Bungie has been revealing new details about the game. While there are some concerns about the game like the lack of dedicated servers, Bungie is improving everything in the upcoming game and that also includes Destiny 2 stat system.

In the first game; Strength, Discipline, and Dexterity determined how rapidly the abilities would charge and the light score would determine how much damage will be inflicted and your overall defence. However, according to YouTuber Arekkz, Bungie has apparently scrapped it all in Destiny 2 Stat System.

With the updates Destiny 2 stat system, armour now contributes to the player’s defence, recovery stats and agility. In the first game, these three stats affected the damage players could take before dying, movement speed and health regen.

In the first game, these stats traits were tied to the ability tree and in Destiny 2 there is no node for these stats on Classes and it seems that the stats will now be tied to player’s gear. To casual players, this might not even make a difference but for hardcore PVP players and raiders, it is going to make a lot of difference.

Also, Bungie has revealed that Destiny 2 Lost Sectors will be completely hand crafted instead of being procedurally generated while replying to a fan on Twitter. However, Steve Cotton, World Director at Bungie added that he is a fan of ‚Äúprocedural possibilities‚ÄĚ which might indicate that maybe we would get procedurally generated Lost sectors in Destiny 2.

Destiny 2 is a first-person action shooter in development at Bungie and is scheduled to launch on September 8, 2017, for Xbox One and PlayStation 4. The PC version of the game will launch at a later date.

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