League of Legends Will Merge Runes and Masteries Into One Giant System
After years of enduring long-standing complaints and criticism, League of Legends is finally ready to rework its existing system of Runes and Masteries.
It all begins by first tearing down the walls and rebuilding the foundation from scratch. The developer is calling it “Runes Reforged,” which will be one of the largest gameplay updates in the history of League of Legends.
Both Runes and Masteries will be combined into a giant singular system, which will “amplify power” through keystones. According to Riot Games, selecting the proper keystones will be very important and players “can build an entire play-style around” them.
To quote a few examples, the “Berserk” keystone increases attack speed by 60 percent; the “Perxie” keystone grants shields to allies and damages enemies; and the “Overheal” keystone converts excess healing past the maximum health into a shield.
Most importantly, Runes are going free. This will eliminate the barring wall for newcomers, who will now be able to spend their precious IP (in-game currency) to unlock champions instead of costly Runes and Rune Pages.
Riot Games plans to “take care” of players who have invested tons of currency in Runes and Rune Pages over the years. However, it is not ready to share those plans at the moment. There are a lot of questions that need to be answered, and the developer is likely to share a detailed FAQ in the coming months.
In addition, the new system will be editable from within the champion-select screen. Currently, Runes have to be placed before entering the champion-select phase. The rework will not only make editing Runes more efficient, but also grant counter-play during competitive matches.
The Runes Reforged update is scheduled for release in November, around the pre-season period. However, Riot Games hopes to push it out to the Public Beta Environment (PBE) as soon as possible for precious feedback and testing.