Horizon Zero Dawn is one of the best games of this generation developed by Guerrilla Games who is known for developing Killzone franchise. The game was way out of the comfort zone of the developers and according to former Xbox founder, it takes “Balls” to release a game like this.
Now the music composer for Horizon Zero Dawn has discussed the difficulty he faced while composing the music for the game due to the game being an open-world title. Speaking with Gamasutra, co-composers Joris de Man and Joe Henson and Alexis Smith talked about the challenge they faced while composing music for Horizon Zero Dawn.
The pacing is very different, and it required me to rethink how my music worked in-game. After having worked on quite a few games where the music had to be so intense and scene-filling, it was a nice challenge to take a ‘less is more’ approach and really pair it back to a few simple elements.
I was also aware that the game required a lot of traversing and travelling, and so the music shouldn’t be too imposing or present, but at the same time, it had to convey that feeling of awe when the player would witness the beautiful landscapes and vistas. Of course, we also had to keep in mind that the player would be spending a lot of time in this world, and Lucas had asked us to supply all our music in stems so that he could get extra mileage out of it.
While Guerrilla Games is currently working on an expansion for the game but, the studio is also considering a sequel to Horizon Zero Dawn. Aside from the consideration that the sequel might introduce a new protagonist, the studio aims to deliver a story that resonates deeply as the first one and more machines.
Horizon Zero Dawn is an open-world action adventure game developed by Guerrilla Games exclusively for PlayStation 4.