Destiny 2 is one of the most anticipated games that will launch later this year, however, fans were not exactly thrilled after learning that Destiny 2 will not have dedicated servers. Now, Bungie has explained the reason behind this decision and how the game’s networking model works to ensure the best experience.
In Bungie’s latest weekly blog post, engineering boss Matt Segur explained why Destiny 2 won’t have dedicated servers. According to Matt, the game will use one of the Destiny servers meaning players will never again suffer a host migration during their Raid attempt.
Every activity in Destiny 2 is hosted by one of our servers. That means you will never again suffer a host migration during your Raid attempt or Trials match. This differs from Destiny 1, where these hosting duties were performed by player consoles and only script and mission logic ran in the data center.
He added that the reason Bungie is not using the term “dedicated servers” for Destiny 2 is that the game uses a hybrid of “client-server and peer-to-peer technology”. According to Matt, Destiny server will only have control over how the game progresses.
The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting–no matter where they live and no matter whom they choose to play with.
However, many are worried about the PC version of Destiny 2 as there is potentially a risk of cheating for using peer-to-peer networking. But, Bungie is confident that it will not happen as there are security checks in place for Destiny 2 on PC.
Our security Ninjas have spent several years building a plan for how to engage with this new and vibrant community. We have a variety of top-secret strategies to ensure that the life of a cheater in Destiny 2 PC will be nasty, brutish, and short.
Destiny 2 is a first-person action shooter in development at Bungie and is scheduled to launch on September 8, 2017, for PlayStation 4 and Xbox One. The PC version of the game will launch at a later date.