Static, and his ability to control electromagnetic phenomena, was originally supposed to be part of the Injustice 2 roster of characters. However, he was removed from the table in the latter stages of development.
According to character designer Marco Nelor, the concept art of the superhero was pretty much finalized. He expressed disappointment in not seeing Static make the cut, but did not share the reason as to why NetherRealm Studios chose to do so.
Static was missing from Injustice: Gods Among Us, but arrived for the mobile version a couple of years back. He was able to shoot electricity from his fingers and imbue a staff to become a superconductor that would both damage and block attacks. He also moved about the stage on his signature floating disc.
Static’s inclusion in Injustice 2 was widely speculated, with fans requesting the developer to make him a major part of the sequel. It is unfortunate that the developer decided against including the character. On that note, it is possible that the decision was based on the fact that Injustice 2 already features a lighting-based character in the form of Raiden from the Mortal Kombat universe.
Not to forget, Injustice 2 features premier skins that give certain existing characters the brand new identities of their counterparts who boast very similar powers. In addition to a cosmetic overhaul, the premier skins boast completely different personalities to their respective original characters as well as unique lines of dialogue and interactions. In that light, it is entirely possible for Raiden to get a premier skin that makes the thunder god into Static.
There are nine other downloadable characters on the way. Red Hood was recently confirmed to be one of them.
Injustice 2 is now available on PlayStation 4 and Xbox One.