It was at the start of the year when Riot Games announced that it would be releasing a few minor League of Legends Rek’Sai changes directed towards diving. This mini-rework, which would have her lose some of her tank attributes, was then delayed to account for more changes. Several months after, the developer is finally ready with a long list of changes that essentially rework the entire kit of the champion.
Posting on the official forums, game analyst Riot Sotere confirmed that the upcoming League of Legends Rek’Sai changes will ship with the next Patch 7.11 in June. For now, the changes are up on the Public Beta Environment (PBE) for those interested.
The goals of the changes are to make Rek’Sai an individual threat against the opposition’s carries, give her higher moments of success, and allow her to move in and out of fights. However, do note that the full list of changes will be revealed in the coming weeks. The following are just the meaty aspects that summoners should be aware of.
Fury of the Xer’Sai (Passive)
Fury now generates more quickly, but regeneration per point of Fury is down. Overall regeneration should be quite a bit higher if she has access to enemies.
Queen’s Wrath and Prey Seeker (Q)
Rek’Sai’s primary damage abilities now scale significantly better with bonus AD. However, Queen’s Wrath will do less base damage. Rek’Sai is a land shark who mercilessly hunts her prey, and we want her damage output – and itemization – to represent that fantasy.
Burrow / Un-burrow (W)
Now only knocks up one enemy target at a time.
Cooldowns scale down better over game time. Specifically, we want to significantly increase Rek’Sai’s ability to re-enter tunnels, giving Rek’Sai better options for escaping the same way she entered – or re-joining a fight after she’s left.
Void Rush (R)
Her ultimate is all brand new. It no longer allows her to travel cross-map to an existing tunnel. Instead she leaps at enemy champions she’s recently done damage to, dealing decent base damage with an execute mechanic.