Finishing Destiny 2 is Like “Giving Birth,” Says Game Director
The big Destiny 2 reveal is just around the corner where Bungie will show what they have been up to for the last few years. While we wait for the reveal, Bungie’s podcast gave us some new information about the game and the development process. The podcast featured game director Luke Smith and project lead Mark Noseworthy who discussed the game.
During the podcast, it was confirmed that developers are playing the “sh**” out of this game at home. Developers have set up a private test realm to test the game. The process of playing the game at home resulted in a boost of motivation and allowed the developers to come back to work with new ideas. According to game director Luke Smith:
We have the game at home, which is awesome. We have the whole game at home. On a private test realm. And we’re playing the sh** out of the game. That actually becomes pretty motivating to get back to work, because you can see, so clearly, inspiration n things that are going amazingly. And you can also see so many opportunities. We’re not done. We’ve got plenty of work in front of us. But having a version of the game where you can sit on your couch in front of your TV, it feels totally different than playing at your desk
Luke also mentioned that launching Destiny 2 is like giving birth to a baby. He says that the baby is going to be born either way so for them it is just about getting to the place where they start to push.
Hmmm.. so the baby is born naked and they then make us buy clothes, and make us pay a fee to send him to school to learn new things, aka expansions? We hope Destiny 2’s base version won’t be as striped as a new born. Destiny 2 is releasing on September for PlayStation 4, Xbox One, and on PC with “meaningful features.”