Call of Duty: WWII multiplayer got a bit of attention from developer Sledgehammer Games today when they sat down to talk about what players can expect in the gameplay for it. These included things like a social space called the Headquarters, the social opportunities included in it, and more.
The Call of Duty: WWII multiplayer social space will be called the Headquarters, and will apparently be akin to Destiny’s Tower space, where players can walk around in multiplayer before going off to do other stuff.
While you’re in the Headquarters, you’ll be able to show off some of your achievements to your friends, especially your prestige achievements that you’ll get by maxing out your multiplayer level in the game. So, rather than just posting it online, you can actually react to how you did in a match in-game, with your friends.
In addition to talking about some of the Call of Duty: WWII multiplayer stuff, Sledgehammer also went into detail on the decision they made about starting the game. Sledgehammer was the developer that made Call of Duty: Advanced Warfare, and while discussing what Call of Duty game to make next they were conflicted over whether or not to make a sequel to Advanced Warfare, or go back to World War 2.
Sledgehammer has already said that they won’t be going for complete historical accuracy in the game and its multiplayer, so we may get some cool stuff that isn’t technically in World War 2 in the game’s multiplayer.
We’ll likely be learning more about Call of Duty: WWII and some of its gameplay in the future, likely around E3 and in the period before its release, but in the meantime we’ll have to just wait and see what all Sledgehammer decides to show us between now and in November, when the game releases.
What are your expectations from Call of Duty: WWII Multiplayer Gameplay? Take to the comments below.