When it came to deciding what Marvel vs Capcom Infinite characters would make the cut, Marvel gave Capcom “a lot of freedom” to choose as it pleased.
Speaking with VG247 in a recent interview, lead producer Mike Evans noted that the development team had a “huge” list of characters to go through when it started finalizing the roster. While Marvel did help in making recommendations and providing insight into its massive universe, the comic book publisher voluntarily stepped out to let Capcom pick the Marvel vs Capcom Infinite characters it wanted.
“When it comes to fighting games, they [Marvel] really leave it to us because they realize that we’re the experts on making a fun fighting game,” said Evans. “They want us to pick the characters that we feel like we can represent the best within a fighting game. There are certain archetypes of characters like quick, small characters who can move really quickly like Strider, or really large brawler characters like Hulk. We’re looking for a nice combination of different character types. It’s a lot of things.”
He further added that Marvel, at no point, forced Capcom to include characters just so that they could tie in with an upcoming movie. Rocket Raccoon, for example, was picked solely by Capcom and had nothing to do with Guardians of the Galaxy Vol. 2 hitting theaters recently.
The collaborative partnership between both companies range back decades. Capcom has been bringing the publisher’s comic book characters to life in video games since the 90s, “in a way that nobody was really doing at the time.” Marvel respects this aspect and hence, gives Capcom space to do what is needed for a fighting game.
Marvel vs Capcom Infinite is scheduled to release on September 19 for PlayStation 4, Xbox One, and PC. It hopes to sell at least two million units worldwide.