The development team behind Marvel vs Capcom Infinite is shifting priorities to focus more on certain aspects that have so far been ignored in the series.
Speaking with Eurogamer, lead producer Chris Evans highlighted how past installments have seldom touched upon the story element. The setting of Marvel vs Capcom Infinite allows the developer to offer a more detailed perspective, explaining why Ultron and Sigma have unified and why heroes of different worlds must come together to eliminate the threat.
In its goal to create something “unique and original,” Capcom is also placing emphases on the visual appeal. Marvel vs Capcom Infinite is powered by Unreal Engine 4, which means that players will get a “more cinematic direction” when it comes to the graphical experience.
“You look at it and you immediately know it’s a completely new game separate from the previous,” said Evans. “MvC2 had this 2D style, which was cool. MvC3 went to 3D and had a toon-shaded style, which completely separated it from the previous predecessors. This time, we still have over-the-top effects, but we’re pushing the graphics to make them feel modern and cinematic.”
The notion of moving away from preceding installments in the series also convinced Capcom to forego calling it “Marvel vs Capcom 4” as the “Infinite” extension was a better fit to the overall goals.
As for concerns regarding the game’s “accessible” nature, Capcom wants everyone to know that Marvel vs Capcom Infinite marks the beginning of a new era. While the developer is confident that its new brawler will be accepted by the fighting game community, there are many who remain unconvinced.
There is the matter of simplified controls and how the developer is yet to reveal the expansion packs of the game. Purchasing a season pass without knowing what it contains is something that Capcom must address.
Marvel vs Capcom Infinite will officially release for PlayStation 4, Xbox One, and PC on September 19. Capcom is expecting to ship at least two million units worldwide.