Four months ago, a new regulation was passed by Chinese authorities that forces publishers to disclose the drop rates of items in their respective games.
The ruling was enforced by the region’s Ministry of Culture to make sure that publishers are not scamming players by hiding low, unfair drop rates. Knowing the odds helps the community to decide whether they want to risk spending money on a rare or flashy item.
2.6 …Online game publishers shall promptly publicly announce information about the name, property, content, quantity, and draw/forge probability of all virtual items and services that can be drawn/forge on the official website or a dedicated draw probability webpage of the game. The information on draw probability shall be true and effective.
2.7 Online game publishers shall publicly announce the random draw results by customers on notable places of official website or in game, and keep record for government inquiry. The record must be kept for more than 90 days. When publishing the random draw results, some measures should be taken place to protect user privacy.
We have now passed the deadline of May 1. This means that the Chinese regulation is fully in effect and publishers in the country are bound by law to disclose the drop rates.
Riot Games is one of the few major names that have already followed through. Last week, the developer released the drop rates of its Hextech Crafting system in League of Legends. It is important to note that the drop rates for a game may vary between different realms just as it is with the pricing of items in the shop.
The developer of Crossfire has also adhered to the regulation by releasing its odds. We now await Valve to do the same for Counter-Strike: Global Offensive and Blizzard for most of its games, including Hearthstone: Heroes of Warcraft and Overwatch.