Call of Duty: WWII Multiplayer is Ditching Historical Accuracy

Call of Duty: WWII single-player campaign is historically accurate in many ways. Every detail; from weapons to actual battle locations is painstakingly crafted by the developers. However, with the game’s multiplayer they are ditching historical accuracy in favor of freedom of choice. Developer Sledgehammer Games has just confirmed the addition of female soldiers in Call of Duty: WWII multiplayer.

The developer announced that players will be able to play as the opposite gender in this year’s Call of Duty. There is also a brief section in the singleplayer mode that will put you in the shoes of a female lead. Previously, we saw female soldiers in Call of Duty: Ghosts and Call of Duty: Black Ops 3 multiplayer so this isn’t something new to the franchise. What’s new is that developers are adding a Destiny like multiplayer hub to the mix where players will be able to engage and interact with each other.

Call of Duty: WWII multiplayer head count is apparently 18 for this year, according to a leaked image from the PlayStation Store. Meanwhile, the game supports 2 player offline battles as well as split-screen and online co-op. On the other hands, unlike the past decade, singleplayer is mode seems to be a major focus this time. According to early details, the story mode will kick-off with a couple of intense missions set in Normandy and Hurtgen.

Hurtgen Forest hosted fierce battles fought from 19 September to 16 December 1944 between the American and German forces during the World War 2. The battle of Hurtgen Forest is the longest battle fought on German ground, and longest the American army has ever fought. The main goal was to keep the German forces pinned down in one location to stop them from reinforcing the front line.

Meanwhile, in the Invasion of Normandy, the western allies launched the largest amphibious invasion in history when they assaulted Normandy. Call of Duty: WWII is releasing on PlayStation 4, Xbox One, and PC in November. Preorders are live across all platforms and beta access is the primary incentive.