Riot Games has released the drop rates of its League of Legends Hextech Crafting system for the public, ahead of the new Chinese transparency laws.
Before heading into the numbers, it is important to note that the drop rates vary between different realms just as it is with the pricing of items in the shop.
“To put it into perspective, it costs 3250RP here for one of the ultimate skins,” highlighted a user on PCGamesN. “That’s 19900 RP on the chinese server.” He also added that it costs forty and eighty Gemstones on Chinese servers to unlock Hextech Annie and Hextech Vayne respectively.
Since the drop rates were published on the Chinese website of the game, it is only logical to assume that the numbers cater to the country alone. The drop rates of the League of Legends Hextech Crafting system could possibly be very different in other regions such as North American and Europe.
The following is a rough translation from Reddit but is still accurate enough for understanding:
- Champion Shard: 14.61 percent
- Skin Shard: 45.135 percent
- Champion Permanent: 7 percent
- Skin Permanent: 29.255 percent
- Summoner Icon: 2 percent
- Ward Skin: 2 percent
Four months ago, a new regulation was passed by Chinese authorities that forces publishers to disclose the drop rates of items in their respective games before May 1.
2.6 …Online game publishers shall promptly publicly announce information about the name, property, content, quantity, and draw/forge probability of all virtual items and services that can be drawn/forge on the official website or a dedicated draw probability webpage of the game. The information on draw probability shall be true and effective.
2.7 Online game publishers shall publicly announce the random draw results by customers on notable places of official website or in game, and keep record for government inquiry. The record must be kept for more than 90 days. When publishing the random draw results, some measures should be taken place to protect user privacy.
Earlier this week, the developers of Crossfire adhered to the regulation by releasing its odds. We now await Valve to do the same for Counter-Strike: Global Offensive and Blizzard for most of its games, including Hearthstone: Heroes of Warcraft and Overwatch.
The regulation was passed to make sure that publishers are not scamming players by hiding low, unfair drop rates. Knowing the odds helps the community to decide whether they want to risk spending money on a rare or flashy item.