Call of Duty: WW2 In-Game Cutscenes Will Tell Story, A La Firewatch, Dear Esther

Apparently Sledgehammer will be testing out a different way of storytelling, if rumors about them using Call of Duty: WW2 in-game cutscenes to tell the story are true. Apparently, the method has been inspired by walking simulators a la Dear Esther, Firewatch, and Gone Home like it that tell the story without cutscenes.

Players may be familiar with this kind of storytelling in other games as well, such as in Gears of War where a good amount of exposition is told while Marcus Fenix talks with Anya over the radio. While that game still had cutscenes in it, they were intended to bridge two full levels together, rather than breaking up missions.

The reason, apparently, that there will be Call of Duty: WW2 in-game cutscenes is to make us actually feel attached to the characters. Sledgehammer appears to be taking a page out of the book of the World War 2-era TV series Band of Brothers, which followed Easy Company of the United States Army through the invasion of France.

Players will be taking on the role of Private Ronald Daniels (along with other soldiers) in a squad of the United States Army’s First Infantry Division, also known as the Big Red One. That division was previously used in another World War 2-era Call of Duty game, Call of Duty 2: Big Red One.

With in-game cutscenes, players will hopefully be able to form attachments to the characters in their squad, and Sledgehammer can write the story enough to affect the players with the writing and action sequences.

All of the various indie games that have those sorts of cutscenes in them have often gotten praise for the stories and emotions they can convey, and hopefully the Call of Duty: WW2 in-game cutscenes that Sledgehammer Games is promising will be able to convey the same amount of emotion.

Call of Duty: WW2 releases on November 3 on the Xbox One, Playstation 4, and PC.