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Dawn of War 3 Factions Guide – Orks, Eldar, Space Marines, Tips and Strategies

Dawn of War 3 Factions Guide to help you learn everything you need to know about playing with Orks, Eldar, and Space Marines in the game. Each of these Dawn of War 3 Factions has unique strengths and weakness that you need to use to your advantage. In this guide, we have detailed all the units associated with these factions, required cost, and faction superweapons.

For more help on Dawn of War 3, check out our Base Building Guide, Metagame Strategy Guide, and Resources Guide.

Dawn of War 3 Factions Guide

In our Dawn of War 3 Factions Guide, we have detailed everything you need to know about Space Marines, Orks, and Eldar.

Dawn of War 3 Factions

Space Marines

Space Marines in Dawn of War 3 have a lot of units and roles from every barrack. Assault Marines have the highest early game HP and DPS in the early game. The Dreadnoughts, on the other hand, also have a lot of HP and heavy armor damage. The superweapon called the Orbital Beam lets you place a beacon and send a beam to a targeted location that damages and levitate-stuns all the enemies.

Light Infantry Units
Scout Squad
Cost: 200 Requisition
The stealth infantry units have long-range that can reveal mines and stealth units. The units also have the Stun Grenade Active Ability.

Scout Sniper Squad
Cost: 380 Requisition, 10 Power
A long-ranged infantry unit with good line of sight.

Assault Marine Squad
Cost: 500 Requisition, 15 Power
The units charge and slow enemies and have the Assault Jump Active Ability that lets them slam the ground to slow and damage enemies.

Heavy Infantry Units
Tactical Marine Squad
Cost: 400 Requisition
Ranged infantry units that are upgradeable with DOT Flamers or Plasma Guns for burst damage.

Heavy Bolter Devastators
Cost: 450 Requisition
Anti-infantry units equipped with heavy weapons that damage and slow enemies in a circle.

Lascannon Devastators
Cost: 420 Requisition
Anti-vehicle ranged infantry that deal increased damage to single targets and additional damage to skimmers.

Heavy Armor Vehicles
Cost: 150 Requisition, 225 Power
Artillery vehicle with Missile Barrage Active Ability.

Land Speeder
Cost: 175 Requisition, 175 Power
Anti-infantry ranged skimmer that is upgradeable with anti-vehicle Multi-Melta Weapon.

Cost: 100 Requisition, 300 Power
Anti-armor melee walker with Ground Slam Active Ability.

Predator Annihilator
Cost: 150 Requisition, 275 Power
Anti-armor tank that deals increased DOT to a single target but takes additional damage from behind.

Predator Destructor
Cost: 150 Requisition, 275 Power
Ranged tank with heavy armor that deals damage in a circle around the target.


Orks in Dawn of War 3 bring early map control, a ton of melee units, and a plenty of vehicles. Boyz can easily initiate a one versus one against any early unit in the game and win. Trukkz is an incredible early game heavy armor anti-infantry vehicle and Nobz has the highest HP and anti-infantry DPS. The faction has Rok Bombardment Superweapon. After five WAAAGH! Towers, Roks can drop down debris in a circle that follows allies or engaged enemy units.

Light Infantry Units
Cost: 300 Requisition
Infantry units that charge and slows nearby enemies. The units can also WAAAGH! for bonuses.

Shoota Boyz
Cost: 350 Requisition
Ranged infantry units that can loot scrap and toss a grenade with 44 seconds cooldown.

Cost: 250 Requisition, 200 Power
Infantry units that charge and slows nearby enemies. The units have Taunt Active Ability that draws enemy attacks and Choppa Active Ability that immobilizes targets.

Heavy Infantry Units
Anti-vehicle infantry that counters heavy armor and deals bonus damage to skimmers and loots scrap to acquire bomb squigs that dish out damage.

Defgun Lootaz
Cost: 440 Requisition
Heavy weapons infantry lays fire in a line, loots scrap to additionally slow units

Cost: 300 Requisition, 25 Power
Ranged anti-infantry vehicle with heavy armor that can launch passengers to stun enemies and can loot scrap to gain a shield.

Heavy Armor Vehicles
Cost: 100 Requisition, 100 Power
Anti-infantry ranged skimmer that loots scrap to dish out damage.

Killa Kan
Cost: 100 Requisition, 175 Power
Anti-vehicle walker that fires multiple rockets and loots scrap to increase maximum payload.

Deff Dread
Cost: 150 Requisition, 225 Power
Anti-vehicle melee walker that charges and slows nearby enemies. The unit can also loot scrap to gain a shield.

Big Trakk with Supa Kannon
Cost: 100 Requisition, 350 Power
Artillery vehicle that loots scrap to gain proximity-triggered mines.


This Dawn of War 3 faction not only brings a ton of mobility but also provides incredible early game power. The Shadow Specters have the ability to structures to deal damage to structures and vehicles. The Falcon skimmer has good anti-infantry damage and the Wraithblade has armor-shredding melee damage. Finally, the Superweapon is called Eldritch Storm that can be moved to deal damage and slow enemies. Moreover, it can be combined with a unit that throws lightning at enemies but can be destroyed with ease.

Light Infantry Units
Dire Avengers
Cost: 330 Requisition
Ranged infantry that deals burst damage and has a grenade that knocks back enemies.

Dark Reapers
Cost: 440 Requisition
Ranged infantry with heavy weapon that damages enemies in a circle.

Howling Banshees
Cost: 435 Requisition, 10 Power
Melee infantry units that slows enemies in a circle with Knockback Active Ability.

Cost: 330 Requisition, 15 Power
Long-ranged infantry with a Vision Beacon Active Ability.

Shadow Specters
Cost: 435 Requisition, 30 Power
Ranged Anti-Armor skimmer infantry with increased DOT against a single target and deals additional damage to skimmer vehicles.

Heavy Infantry Units
Cost: 150 Requisition, 174 Power
Ranged anti-armor heavy infantry that charges before a shot and can recall back to Eldar Infinity Portal.

Cost: 180 Requisition, 225 Power
Anti-armor melee infantry that charges and slows nearby squads and can be recalled back to an Eldar Infinity Portal.

Heavy Armor Vehicles
Cost: 125 Requisition, 125 Power
Heavy armor anti-infantry skimmer that can deploy slowing devices.

Cost: 175 Requisition, 250 Power
Ranged anti-infantry skimmer with the ability to reinforce nearby units.

Fire Prism
Cost: 100 Requisition, 375 Power
Artillery skimmer vehicle with delayed explosions.

This is all we have in our Dawn of War 3 Factions Guide. Let us know if you have something else to add!