As with any first-person shooter, players rely on the Overwatch kill cams to know exactly how they were taken down by their opponents. Consider it as a habit, quickly following the instant replay to figure out where the opponent was hiding when they took the shot. This helps the player to get a revenge kill after spawning, unless the target has decided to relocate.
However, the community has been noticing that the Overwatch kill cams do not tend to line up with what actually happened in the previous round. For example, players may believe that they were able to dodge an incoming attack but the kill cam will tell a different story.
A new thread on Reddit finds a player sharing a similar experience. “Yesterday I got hit by a soldier rocket that flew past me and hit the wall behind me but in the recap it hit me in the face. Today, I got sniped by a Widow while I was moving to the left and saw the red line of her shot on my right while in the recap she shot me before I moved.”
The player also confirmed that his latency was fine. Hence, the inaccurate kill cam has nothing to do with lag.
Responding to the read, a developer confirmed that the “kill cam is a lower update rate than normal gameplay and is entirely server perspective of the events.” Hence, there can be more than enough situations where the Overwatch kill cams experienced by players are inaccurate with what the player believes actually happened.
Overwatch is not the only game to have such issues. For its entire first year, Rainbow Six Siege was notorious for its inaccurate kill cams. The replay would show the enemy player shooting far off the actual target but the bullets would still connect. This led to hysteria that perhaps there is cheating involved. Ubisoft would then confirm that the kill cams were not functioning as intended. The shots then began lining up after an update was released later last year.
Last week, Blizzard stated that it would not be making any Overwatch-related announcement at the Electronics and Entertainment Expo (E3) in June.