Naughty Dog’s Neil Druckmann sat down a while ago with Hermen Hulst of Guerrilla Games, in order to talk about Guerrilla’s newest game Horizon Zero Dawn. Horizon is the first time that Guerrilla Games developed a game that wasn’t related to their Killzone franchise, and going by the reaction it went well.
Horizon Zero Dawn released to critical acclaim when it was released back in late February, and Neil Druckmann interviewed Hulst in order to get some more insight onto the way that the game’s development went through its various phases.
Horizon was a noticeable departure from Guerrilla’s usual fare, considering it was an open-world action-adventure game with a heavy focus on exploration, rather than a fairly straight-lined first person shooter like most of the Killzone games. But, according to the interview, it wasn’t easy.
According to the Neil Druckmann interview, Guerrilla Games actually went through a number of different challenges and concepts from the game before finally settling on the concept that they did. These included concepts where machine guns would still be usable rather than bows and spears, working for a year and a half before they made the first monster (the Thunderjaw), and more.
The one real consistency was that Aloy, the young woman that serves as the game’s central character, would always be the protagonist.
All of this work and different concepts all melded together to create an amazing game that’s likely worked its way up to many people’s Game of the Year list, winning praise for its story, its world, and a lot more.
If you want to see the Neil Druckmann interview with Hermen Hulst for yourself, you can go to the official Playstation YouTube page of any region in order to watch it for yourself and get some insight into one of the best games of this year.