The upcoming Shadow Of War from developer Monolith Productions is due to launch later this year and now the studio has revealed some new details regarding the upcoming game and Middle-earth Shadow Of Mordor.
Speaking with EDGE magazine(via WCCFTech), Monolith’s Michael de Plater talked about the things that worked and didn’t worked in Shadow Of Mordor and said that Shadow Of War will be the game that will fully realize the studio’s vision for the game.
The things that worked were the Nemesis system and the combat. The things that didn’t work were the scale and payoff of the story, and because we’re so focused on combat, there was a level of repetition.
I think sequels in videogames are sometimes easier. Things are so complex and hard that you’re going to leave a lot of stuff on the table on the first one. Number two is often the fully realized vision of the ideas you had in your head.
He further detailed some improvements that will be featured in Shadow Of War’s Nemesis System, which was the main highlight of Shadow Of Mordor.
Last time we had orcs who had a trait called The Humiliator. Every time they killed you, they wouldn’t finish you off – they’d turn and walk away. That was cool sometimes, but now we can be deliberate about when that’s happening. If it’s going to be a better story for you to not die in the moment, that’s when he’ll do it.
The goal is to generate the best stories. If someone’s dying too much, a good story is to have someone save you.
Shadow Of War is an open-world action adventure game in development at Monolith Productions and is scheduled to launch on August 22, 2017, for PC, Xbox One and PlayStation 4.