Undead labs have confirmed that State of Decay 2 will feature three maps, their area will be roughly equal to the original map size. The maps will be very unique having different environments, Different landmarks, and locations.
You should expect to see slightly different environments, definitely different landmarks, and locations, different layouts lending themselves to different strategies, unique home sites, and even different mission types,
State of Decay 2 has three maps instead of just one, the Studio explained the inspiration behind the idea was to expand the game world.
Undead Labs said that giving the game three maps will make it more fun, players will feel like they are moving from one town to another, without experiencing a sense of “deja vu”.
You know how on one map (even one three times the size as the original game’s) the longer you play, the more you start feeling “deja vu” with every mission? it added. That’s less of an issue with separate maps. And see above about strategies and missions. Oh, and one more detail–the multiple maps set up makes it easy to expand the world down the line if you know what I mean.
Studio further explained that players will be able to take all the items they collected and survivors in one area to the other. Players will also get some refund for buildings they create in one area when they move to the next one.
We’ll have all the vehicles parked in our home site parking spaces, along with whatever’s stored in the trunks. We’re also going to get at least a partial refund on what we sunk into building our facilities. That’s the intention, anyway. As always, specifics may change a bit as we get deeper into testing.
Well, Undead Labs is right about one thing, more maps with more zombies equal more fun. As all other games from this genre have expanded their world State of Decay 2 expanding its world comes as no surprise.
As stated before three maps are out for the game on its launch but some more are expected to come out as time goes by.