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Dota 2 Workshop Artists Call It Quits After Valve Cuts Profits From 25% to 6%

Community modders and artists are banding together to highlight issues with decisions taken by Valve that are collectively hurting the Dota 2 Workshop.

For those unaware, Valve allows third-party members and fans to submit their custom works for approval through a public voting process. Thousands of items and wares have already been added to the Dota 2 Workshop. The incentive lies in the fact that the original creators are entitled to a 25 percent share of the total sales on their works, or so it was in the beginning.

According to a lengthy post on Reddit, Valve slashed the profit margin from 25 percent to 12.5 percent in 2015. The announcement of The International and Majors was supposed to improve the modding incentives for the community. However, they were disappointed to know that their revenue shares were being cut down by half.

The situation became even more worrisome last year when Valve decided to stop compensating modders and artists for their work with the Winter 2016 Battle Pass. Despite the items being an integral part of the game, the developer refused to give out a share of the profits. When contacted, Valve confirmed the decision but refused to explain why.

“We were absolutely and undeniably a part of the Battle Pass,” reads the plea. “Not only people needed to buy the Pass before they were allowed to purchase its treasures, but our contributions were prominently featured inside of it.”

When it comes to roughly estimating on how much money was lost on Battle Pass sales, the Dota 2 Workshop folks calculated that their shares went down by another half. So by the end of last year, the profit margin went from the already slashed 12.5 percent to a mere 6 percent. What Valve has been doing is cutting down on the revenue share by half every year.

The problem is here to stay since the same issues continued with the Winter 2017 Battle Pass but with even worse results. This time around, the number of treasure chests were decreased from three to four but the sales came out to be significantly lower than last year.

“Even if you got 3 times as many items in the Winter 2017 major compared to Winter 2016, you’d only be getting half the money,” reads the explanation. “This means things are effectively 6 times worse as before, and to say this hurts the viability of the Workshop for artists would be a massive understatement.”

According to the group of modders and artists, Valve is refusing to answer their queries on the matter. Many of them looked at the Dota 2 Workshop initiative as a full-time job prospect. However, with the decreased revenue margins, there is no reason for them to stick around. As such, the community modding and designing aspect of Dota 2 is dying and Valve is remaining silent.

“For many of us, the Call to Arms for the TI7 Collector’s Cache represents a final breaking point of the Dota 2 Workshop,” concludes the plea. “Those of us who manage to get something in it may be able to continue doing this through the year into a further uncertain future. Those of us who don’t are going to have to call it quits.”