Photorealism Can Be Achieved With Current Console Cycle, Says Stardock CEO
The ultimate goal of all the advancement in game’s graphics tech is presumed to be the photorealism, meaning that graphics will become so good that they will be indistinguishable from reality.
While there have been considerable advancements in the graphical department of games but we are far from achieving photorealism. Even with the PS4 Pro, which is a reasonably powerful console, we have not been able to hit photorealism.
However, according to Stardock CEO Brad Wardell, photorealism in games can be achieved with current console cycle.
Well, I think we can [achieve photorealism] with the current cycle, actually. We can go full realism. I mean, can we get past uncanny valley? Probably not. But when I think photo, I think still images. And we can definitely do that! For one frame- it’s usually the animation or how the light interacts with certain materials that makes you go, ‘this isn’t quite right.
He added that the problem with not being able to achieve photorealism with current console cycle is not the hardware itself but the software that developers use to utilize the hardware.
ou know, a lot of it comes down to the engines too. The hardware guys probably shake their fists at the software, because everyone is using these engines nowadays, these off the shelf engines that were written back in the early 2000s. And sure, they’ve iterated, but they’re still based on the assumption that one CPU core is talking to one GPU, for example. They’re not doing- for example, their lighting techniques are very much a video game style lighting technique, and not what you would see in a movie or CGI. But they could- the hardware can. It’s just that the software doesn’t allow them to.
It seems that game engines need to catch up with the hardware and we might be able to achieve photorealism.
Do you think we would be able to achieve photorealism with current console cycle? Let us know in the comments.