Resident Evil 7: Biohazard undoubtedly is the game that has brought Resident Evil franchise back to its survival horror genre. However, this was not a given direction in the game’s early development.
Executive Producer Takeuchi shares how the team that reintroduced the survival horror to the franchise was collected. He explains that it was a big shift for him, going from producing Resident Evil 5 to Resident Evil 7.
Takeuchi-san stated that in order to create a survival horror he needed someone that understood the genre, so Koshi Nakanishi was the first team member he assigned as the Director of the project.
It was his vision that Resident Evil 5’s huge scale would not work for the upcoming title, so in order to create a greater sense of horror a new tone had to be developed.
Nakanishi-san further explained the design of Resident Evil 7: Biohazard had to be very intimate since it took place in a cabin where there were to be six or so characters. The idea was to make Resident Evil 7 “compact but deep” and as a first person perspective, which lead Director Nakanishi to question himself, if they could even do such a thing?
Masachika Kawata was assigned as Producer in 2014, because he was also involved in planning an earlier version of Resident Evil 7 in 2013. He explained that
Takeuchi-san’s view was very clear he wanted to combine the best parts of classic resident evil with modern technology, to make the best game Capcom can possibly make
In our opinion Resident Evil 7: Biohazard was a huge success for the franchise and we gave it a score of an astonishing 9.3 out of 10, we were impressed by the story and gameplay. Whereas the replay value alone makes this game worth every penny. To catch our full review of Resident Evil 7: Biohazard click here
To see the complete interview click here