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Hajime Tabata Talks About Final Fantasy XV, Prompto and Optimization

Former USgamer Jeremy Parish has had the chance to talk with Square-Enix’s Hajime Tabata about Final Fantasy XV and how the game has changed since its announcement.

The first topic discussed by Tabata was the developing phase of the game. Since Final Fantasy XV was originally conceived for the past generation of consoles, the team had to work hard in order to polish it and make it enjoyable for fans, but in the end Square-Enix is happy with the result.

Optimization is a crucial process when porting an old-gen game to next-gen consoles, but devs had to adapt to the story and the characters too.

According to Tabata, in fact, the team cared a lot about Final Fantasy Versus XIII designs and fans were familiar with them too, so devs have preferred improving said designs for the new-gen technology rather than making new ones.

Furthermore, Tabata has also revealed some interesting information about Prompto and why he is so obsessed with photography. When Episode Duscae launched, fans didn’t like so much Prompto and his behavior, and Square-Enix was trying to find new ways to make him more likable.

Then, they realized that photography was the key, the way to make Prompto closer to players: that’s why Final Fantasy XV’s Prompto is in love with photography.

We also know that Tabata would like to work on a PC adaptation of the game, as he wants to make the best out of a so powerful hardware in order to make fans have fun in new ways.

Final Fantasy XV is an action-RPG video game developed by Square-Enix for PlayStation 4 and Xbox One.