Grinding in For Honor Part of Design, Ubisoft Further Infuriates Community
Earlier this week, Ubisoft was heavily criticized by the community for incorporating a rather steep and unreasonable microtransactions model in For Honor.
In short, someone who invests a couple of hours daily will need at least 2.5 years to unlock everything available in the game. Either that or the player must fork over $700 in order to empty the shop.
Besides the controversial model of promoting grinding, the aforementioned calculations take into account content current available in the game. With Ubisoft pumping additional add-on items with upcoming expansion packs, those numbers are simply going to rise further.
Speaking on a weekly live-stream, game director Damien Kieken responded to the criticism by explaining that it is part of the game’s design. In the beginning, the developer had to choose between either providing only a few customization unlocks that could be collected with ease or large amounts that would take time. As such, For Honor is not designed to have players unlock everything in the shop.
“What we forecasted is that most players would play one to three characters, and that’s what really we see today in our game,” said Kieken. “Most players focus on one character, on one hero, and others go up two or three heroes. All the design is based around that.”
Ubisoft draws a comparison of the game’s design to World of Warcraft, clarifying that players are meant to invest their time in a couple of characters. This way, a single character can eye only a few major cosmetic options, anything more is a bonus.
“We never anticipated players who would want to unlock everything in the game, because that’s not how the game is used or played today by our players,” added Kieken. “What we’ve done in the progression design is that we’ve focused on unlocking the gameplay content first. That’s why you get all the feats before reputation one.”
The response from Ubisoft is not being received well by the community. For Honor is not a free-to-play game. Players argue that they have already spent enough money in the game and should not be locked behind such a pay-wall. The entitlement is also based on the fact that Ubisoft has made it impossible to even grind for the items.