Vulkan has been getting a lot of love lately. The upcoming Star Citizen game is also going with Vulkan instead of DX12 and now 3DMark 2.3.3663 API overhead test brings support for Vulkan as well.
There were some issues concerning the benchmarks and they did not play well with Vulkan but now those issues have been resolved.
We heard some time back that Vulkan support will be added to 3DMark benchmarks and now that is coming true with the introduction of new software updates. 3DMark 2.3.3663 API overhead test can be downloaded now.
According to the official website:
This is a major update that adds Vulkan support to the API Overhead feature test. Benchmark scores are not affected with the exception of API Overhead feature test, which now produces scores for Vulkan instead of Mantle.
3DMark 2.3.3663 API Overhead Test Fixes
The new update will allow you to compare results between Vulkan, DX11 and DX12. The following are the fixed issues in the new update:
- Fixed an issue that could cause the API Overhead feature test to fail to show a score at the end of an otherwise normal run on some systems.
- Fixed Time Spy test to properly recover from a corrupted shader cache – if runtime compiled shaders are found to be corrupted, they are deleted and recompiled. Uninstallation also now completely removes the shader cache folder.
- Fixed a scaling issue that could cause parts of the UI to end up outside the display area on 1080p monitors with 150% DPI scaling. UI will now scale appropriately even on high DPI scaling settings.
- Fixed an issue that could cause the Command Line interface to refuse to work after registering a Time Spy Professional Edition key with an expiration date.
Let us know what you think about 3DMark 2.3.3663 API overhead test which now supports Vulkan.