Switch’s internal memory wouldn’t have been much if Nintendo didn’t sought opinions from other developers, thanks to Capcom who kept pushing Nintendo we got a completely different experience.
During the initial development of Nintendo Switch, it was distributed among various developers to get feedback from them.
This was the moment that Capcom mentioned that the Switch’s internal memory was not sufficient enough for the RE Engine to work properly.
Capcom’s Masaru Ijuin explained during the conference that Switch’s internal memory optimization was necessary so that the RE Engine would be able to operate in both docked and portable states, since the Switch’s flexibility was a huge selling point for consumers, but it seemed like a big hurdle for developers but they over came these hurdles and we got such a great console.
The idea of getting feedback from other companies was quite brilliant, this showed just how important the opinion of other developers was to Nintendo especially Japanese developers. This highlights the importance of RE Engine which is necessary for Nintendo to move forward.
As for Capcom despite its helpful opinions is not planning the development of the critically acclaimed Resident Evil 7 for the Nintendo Switch, but we hope some effort will be made soon to acquire some major titles from Capcom for the Switch.
The Nintendo Switch is the seventh major home video game console developed by Nintendo, it was unveiled in October 2016, and was released worldwide on March 3, 2017.
Nintendo considers the Switch a “hybrid” console. It is designed primarily as a home console, with the main unit inserted onto a docking station to connect to a television.
Alternatively, it can be removed from the dock and used similarly to a tablet computer through its LCD touchscreen, or placed in a standalone tabletop mode playable by several people.
Nintendo have sold over 100 million consoles worldwide and it is soon expected to surpass the Nintendo Wii.