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Star Citizen Will Support Vulkan API Instead Of DirectX 12, Will Eventually Drop DX11 Support As Well

Star Citizen is a space flight simulator that everyone is excited about. It has been in development for a while now and although we have not had much of an update we are hearing that Star Citizen will drop DirectX 12 support in favor of Vulkan API.

DirectX 12 is tied to Windows 10 and if the developers at Cloud Imperium Games do drop the API one advantage that users would have is that they would not need to upgrade to Windows 10 in order to play the game. This is a move that not everyone is willing to make.

Star Citizen

According to Cloud Imperium’s Alistair Brown:

“Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn’t force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & Linux. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn’t effect any of our backers.”

Star Citizen

We know that both Nvidia and AMD GPU work well on the Vulkan API and it would be great exposure for the developers of the API, if this upcoming game chose Vulkan over DX12. Star Citizen has been crowd funded and developers claim that dropping DX11 support will not affect the backers supporting the game.

DX12 would only be considered if we found it gave us a specific and substantial advantage over Vulkan. The API’s really aren’t that different though, 95% of the work for these APIs is to change the paradigm of the rendering pipeline, which is the same for both APIs.”

Let us know what you think about Star Citizen and whether or not this is the right move for Cloud Imperium Games.